IVR calling automatically based on a trigger (Escape Game)

Hi i’m building an escape game and i’d like to create an enigma with a phone and an IVR.

Basically my guests should enter some values in the IVR (coordinates to destroy a missile) and if successfully entered i will trigger some props in my room.

I have two phones in my room (200 and 201)

So my questions are :

  1. Can we trigger the IVR to call one of these number automatically ? If yes how ?
  2. Can I read the values entered with the phones by my guests in a database to ensure they are correct and then be able to trigger other props in my room ?

Thank you for your help :slight_smile:

Think about your request - how is “automatic” going to work? When you get past the triggering event conundrum, look into callfiles, which can be set up to go off at a specific time.

There are lots of ways to do that, and database interfaces may not be the most appropriate.

You can write a custom context that expects a series of key presses. If you look back through some of the old posts, you might find my “TimeTrex Clock-in/out” stuff. The Clock In/Out context is a reasonably good example (because it’s really simple) of interacting with a phone to set up for an external program to do something.